Hello, there!

I am a Product Designer based in New York City.

I create thoughtful user experiences that put the user’s needs first while crafting beautiful interfaces that excite and engage.

I’m currently a Product Designer at Academy,
and I have over 6 years of experience.

My Experience

some facts and who I am

My Experience Path:

Product Designer
Academy, New York
— Oct 2017 – Present

Lead UI Designer
ContentSquare, New York
— Jul 2017 – Sep 2018

Digital Design Professor
Touro College, New York
— Aug 2016 – Present

Lead UX/UI Designer (Remote)
Evelyn Regly Digital Agency, New York
— Jun 2013 – Dec 2017

UX Designer for Platform Support Services
Globo.com, Rio de Janeiro – Brazil
— Oct 2009 – May 2013

Data Visualization Designer
Globo.com, Rio de Janeiro – Brazil
— May 2007 – Sep 2009

Degrees and Achievements:

Master in Web & Multimedia Design
2015 – 2016 | Grade: 4.0
Touro College, New York City – USA
* Class Speaker at the Commencement Ceremony

Bachelor of Graphic Design
2005 – 2008 | Grade: 3.52
Centro Universitário da Cidade, Rio de Janeiro – Brazil
* Class Speaker at the Commencement Ceremony.

Volunteer projects:

Team Lead Designer
SOS EB Kids
— Fev 2016 – Present

Mission: alleviate the suffering of Brazilian kids with Epidermolysis bullosa (EB), increasing their quality of life and that of their loved ones, whether through a material and emotional support or through information and awareness.

What I can do

secrets I have up my sleve

Websites
I create and position brands through unique experiences that pique curiosity, express ambition and encourage loyalty.

Web Apps / Mobile Apps
By putting the user first, I’m able to create seamless and intuitive product experiences that empower and delight users.

Data visualization
I create informative and interactive data storytelling like Benchmark Reports or Market analysis to encourage awareness. I’ve gained experience in analytics, by working with Globo.com and ContentSquare.

Designing Tools:

— Adobe CC (Photoshop, Illustrator, InDesign)
— Sketch

user flow and Prototyping:

— Sketch
— Invision
— Google Draw.io

Interface Development:

— HTML5
— CSS3
— JavaScript (basic)
— PHP (basic)

How I do it

My creative process

How might we… ?

When I start a project, I like to follow a Design Thinking Process that combines empathy and creativity to solve human-centered problems. The outcome is to discover and ideate a solution into a prototype to help us understand the gaps, validate the user flows and guide the future work.

The methodology

I use the Design Sprints methodology that helps me create solutions through rapid prototyping and user testing. The sprints are divided into six steps to reach clearly defined goals and deliverables and gain critical learnings, quickly.

1 – Research & Understand
It’s an immersive learning experience to learn about the problem and understand the possible solutions.

2 – Sketch & Wireframe
We generate insights and explore different ways of solving the pain points as an opportunity for innovation.

3 – Decide & Design
We choose which ideas should be prototyped first, by evaluating them and prioritizing the development. Also, decide the Design Language System to follow.

4 – Prototype
A prototype is a low-cost and fast way to experiment and validate ideas envisioned in the sketch phase.

5 – Test & Validate
The moment to test and finally see live users interacting with the ideas, hear direct feedback and validate the solution.

6 – Hand-off to development & Recap
Is essential to review the findings, absorb the learnings, and discusses the next steps for the project. Hand-off the prototype to the developers and start over the next round.